We have noted the unintended consequences of the escalating abandon sanction on players impacted by DDoS/DoS attacks. Target: End of this week Remove Escalating Abandon Sanction Impact: 66% reduction in the impact of DDoS/DoS attacks. We are splitting this to have each server host a single match to reduce the impact When a server crashes, or when a DDoS/DoS attack occurs, this results in 3 matches being impacted and taken offline. Target: Next Week, will continue as needed Reducing Matches per Server Impact: Players that have been found to be initiating DDoS/DoS attacks will be banned. This will apply to both PC and Console players. We have identified the worst offenders perpetuating these DDoS/DoS attacks, and will be initiating a ban wave. Below you will find our next steps for how we plan to address the situation and move forward. We have monitored an increase in the amount of DDoS and DoS attacks against our servers following the release of Operation Ember Rise. Impact: This will have a substantial impact on DDoS, DoS, Soft Booting, and server stressing. Status: CLAIMS FILED Working with Microsoft Partnersĭevelopment is ongoing with our partners on the Microsoft Azure team, and we are working closely with them to develop both short and long term solutions. Legal action against prominent DDoS/DoS attackers, and cheat makers. Network Traffic Monitoring/ManagementĬease and desists to websites and people hosting these services. We are in the process of determining the best time to reintroduce this feature, as the DDoS attacks have lessened considerably. Status: COMPLETE Remove Escalating Abandon Sanction Status: COMPLETE Reducing Matches per Server With the DDoS/DoS ban wave process for both PC and Console now in place, we plan to continue these in the future as needed. Current Statusīelow you will find updates on the status of action items outlined previously. We are also improving our automated monitoring that detects people initiating attacks to populate DDoS Ban Waves. While this is a huge improvement, we are committed to continuing our work on strengthening the network infrastructure to prevent further attacks. The deployment and delivery of our previously communicated plan has resulted in a 93% drop in the frequency of DDoS/DoS attacks. Load testing the way it should be in 2024.We wanted to update you on the DDoS/DoS article that was shared a few weeks ago, Click Here to read up on this again. We want every developer team to be able to go from zero to production-scale testing, fast. With Artillery we're building a world-class load testing platform for everybody. It should be designed for continuous testing, and integrate with your entire CI/CD and observability stack. It should be cloud-native and serverless, so that you can forget about infrastructure, and just run your load tests, at any scale. Modern load testing should be easy to get started with. Most teams did not have access to such tools - until Artillery.Īrtillery is a fresh take on load testing, informed by years of experience of production engineering and SRE. Commercial tools that are so expensive you end up load testing once a quarter.Ĭompanies like AWS, Netflix and Slack invest into internal load testing platforms to make load testing as easy as unit and integration testing. Open source tools that require managing non-trivial infrastructure to test at scale. And yet, we often leave load testing until it's too late, and cross our fingers & hope for the best. Load testing is one of the most effective tools for keeping our apps fast and reliable. Traffic spikes, new code deployments, new features, and new dependencies can all cause production problems. Load testing as practiced today does not work.Īs engineers, we want to build fast, reliable, and scalable systems that serve our users.
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